Catch’em all

Dieses ist eine Custom-Mission, die wir auf der EIC19 in Mallorca kennengelernt haben. Wir sind NICHT Autor der Mission, alle credits gehen zu der Orga das EIC19 (https://forum NULL.corvusbelli NULL.24726/).

Version 2.1
Type configuration: I
Special Rules: Civilians (Symbiomascotas), Specialist Troops



  • For each Symbiomascota in the CivEvac state at the end of the game (1 Objective point)
  • Have more Symbiomascotas in CivEvac status than the opponent at the end of the game (2 Objective Points)
  • That the opponent has no Symbiomascota in the CivEvac state at the end of the game (if you have at least one Symbiomascota in the CivEvac state.) (2 Objective points)


  • Each player has 2 Classified Objectives (1 Objective Point for each one)).


Both players will deploy on opposite sides of the game table, in a standard Deployment Zone 30 cm deep.

It is not allowed to deploy in base contact with base with a Symbiomascota.


There are a total of four Symbiomascotas. Both players will place two Symbiomascotas 15cm from the edge

of their deployment area. And each Symbiomascota 30cm from each of the two lateral edges.

The Symbiomascotas CAN be placed on set elements and inside buildings, but they must be in an accessiblepoint of the table (not inside totally closed elements).

In this scenario, each Specialist Troop can have up to two Symbiomascotas in CivEvac status at the sametime. The other troops capable of declaring Synchronize Civilian will not be able to have more than one Symbiomascotas l in CivEvac status.

To represent the Symbiomascotas you must use the miniatures delivered by the organisers, or in the absence of any miniature or silhouette S1.

Symbiomascotas do not generate ARO, they are considered to have Super-Jump hability and are immune to damage from falls.


At the beginning of turns 2 and 3, before the first player starts his turn, the Symbiomascotas that are not in the CivEvac state will disperse.

Perform a dispersion test as indicated in the rules, but only 20 cm.

This movement must be performed as if the Symbiomascotas had the special ability: Super-jump. This movement does not grant ARO of any kind.

If this movement places them in an inaccessible place or where the base cannot be placed, they will make another 5cm dispersion to reposition from the inaccessible point.

Symbiomascotas can end anywhere on the table, as long as it is accessible. If this movement causes the Symbiomascotas to end up beyond the edge of the table, they will stand on the edge of the table, without leaving it.


For the purposes of this scenario, only Hackers, Doctors, Engineers, Forward Observers, Paramedics, and troops possessing the Chain of Command Special Skill are considered Specialist Troops.

Hackers, Doctors, and Engineers cannot make use of Repeaters or G: Servant models to perform tasks reserved for Specialist Troops.

Remember: Troops with the Specialist Operative Special Skill can accomplish the different functions Specialist Troops have in this scenario.

A Specialist Trooper with a Disabled Marker can still accomplish the Objectives of this scenario.


This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round.

If one of the players starts his Active Turn in a Retreat! situation, the game will end at the end of that Turn

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